Glarr

A goblin druid and master of Bloodfang. Current status: deceased. Ambushed PCs along road to Barrow's Edge.

Description:

12 Hp NE small humanoid (goblinoi) Int. +1; Senses darkvision 60 ft.; Listen +2, Spot +6 Languages Common, Druidic, Goblin AC 15, touch 12, flat-footed 14 Fort +3, Ref +1, Will +4 Speed 30 ft. (6 squares) with longstrider Melee produce flame +2 touch (1d6+1 fire) or Melee spear +3 (1d6+2) Ranged spear +3 (1d6+2) Base Atk +0; Grp -2 Combat Gear wand of cure light wounds, scroll of charm animal Druid Spells Prepared (CL 1st): 1st-entangle, produce flame 0-_create water, cure minor wounds, flare Abilities Str 15, Dex 12, Con 12, Int 8, Wis 15, Cha 8 SQ animal companion, link with companion, nature sense, share spells, wild empathy +0 (-4 magical beasts) Feats Toughness Skills Handle Animal +3, Knowledge (nature) +1, Spellcraft + 3, Spot +6, Survival +4 Possesions combat gear plus hide armor, spear, wand of longstrider, 10 pp, 10 gp

Bio:

Glarr has been sent to ambush anyone who survives the raiding party of goblins placed on the road to Barrow’s Edge. He has already cast his produce flame spell if prepared for enemies. It’s a touch attack which means it hits more frequently. For more details on touch AC, see Player’s Handbook, page 136. Glarr and Bloodfang work together to set up flanks. If Bloodfang trips a foe, Glarr attacks the prone character.

Glarr

Scourge of the Howling Horde sporty786